Frogs vs Ghouls: A prototype wannabe entry to Game by its Cover game jam,

Inspired by Frogs vs Ghosts II famicase from the artist, Jake Hall.

Commodore 64 -like: Day 7 build

The project is missing some features, like a Victory condition. Been too busy with school and work at the same time with game jam to complete everything.

Thank you for your interest though!


Player 1 / FrogZard: 

Move: Arrows / WASD

Fire:  F / LMB

Interact: G 

Select spell: C

( or joystick 1 )


Player 2 / FroGolem: 

Move: JILK  

( or joystick 2 )


Graphics: Every pixel is drawn by me, but using heavy reference from retro games.

Audio: Everything is created by me with JFXR.

Programming: 100% me with Game Maker Language


News of the Year 23 of our Lord:

11th of 8th: Ghost enemy, Skeleton enemy. Town, ruin. More buildings.

9th of 8th: Title and art changes, UI preparation.

4th of 8th: Sprite changes and additions. Time for a little break in dev.

3rd of 8th: Context sensitive UI messages, Door unlocking, Evil Trees

2nd of 8th: Buildings, Furniture, No Spawn Zone, Door, Interact, Select spell, Tree enemy

1st of 8th: Combat, Bridges, Water (dangerous), Menus

31st of 7th: Initial graphics, Player controller

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLakeDead
GenreAction
Made withGameMaker

Comments

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Is this an actual C64 game? How was it coded in (which engine?). Interested in how you did a loading screen like the actual loading screen from C64!

It's made in Game Maker and I'm just providing illusions that it's a C64 game. The loading screen is merely an animation to provide a more authentic ruse. :P I have made some games using BASIC language on C64 though, but I could not create this game with it. I don't do Assembly and with BASIC I can only create text-based adventures, which it is super good for.

Deleted 257 days ago

The movement code is just one line like it is these days in GM with move and collide built-in function. Other than that the illusion comes from just the pixel art, not programming

would love to see it released on github as the controls just feel like a C64 game. Its like magick to me!