Frogs vs Ghouls: A prototype wannabe entry to Game by its Cover game jam,

Inspired by Frogs vs Ghosts II famicase from the artist, Jake Hall.

Commodore 64 -like: Day 7 build

The project is missing some features, like a Victory condition. Been too busy with school and work at the same time with game jam to complete everything.

Thank you for your interest though!


Player 1 / FrogZard: 

Move: Arrows / WASD

Fire:  F / LMB

Interact: G 

Select spell: C

( or joystick 1 )


Player 2 / FroGolem: 

Move: JILK  

( or joystick 2 )


Graphics: Every pixel is drawn by me, but using heavy reference from retro games.

Audio: Everything is created by me with JFXR.

Programming: 100% me with Game Maker Language


News of the Year 23 of our Lord:

11th of 8th: Ghost enemy, Skeleton enemy. Town, ruin. More buildings.

9th of 8th: Title and art changes, UI preparation.

4th of 8th: Sprite changes and additions. Time for a little break in dev.

3rd of 8th: Context sensitive UI messages, Door unlocking, Evil Trees

2nd of 8th: Buildings, Furniture, No Spawn Zone, Door, Interact, Select spell, Tree enemy

1st of 8th: Combat, Bridges, Water (dangerous), Menus

31st of 7th: Initial graphics, Player controller

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLakeDead
GenreAction
Made withGameMaker

Comments

Log in with itch.io to leave a comment.

Is this an actual C64 game? How was it coded in (which engine?). Interested in how you did a loading screen like the actual loading screen from C64!

It's made in Game Maker and I'm just providing illusions that it's a C64 game. The loading screen is merely an animation to provide a more authentic ruse. :P I have made some games using BASIC language on C64 though, but I could not create this game with it. I don't do Assembly and with BASIC I can only create text-based adventures, which it is super good for.

Deleted 1 year ago

The movement code is just one line like it is these days in GM with move and collide built-in function. Other than that the illusion comes from just the pixel art, not programming

would love to see it released on github as the controls just feel like a C64 game. Its like magick to me!