Frogs and Ghouls (C64 style practice project)
Frogs vs Ghouls: A prototype wannabe entry to Game by its Cover game jam,
Inspired by Frogs vs Ghosts II famicase from the artist, Jake Hall.
Commodore 64 -like: Day 7 build
The project is missing some features, like a Victory condition. Been too busy with school and work at the same time with game jam to complete everything.
Thank you for your interest though!
Player 1 / FrogZard:
Move: Arrows / WASD
Fire: F / LMB
Interact: G
Select spell: C
( or joystick 1 )
Player 2 / FroGolem:
Move: JILK
( or joystick 2 )
Graphics: Every pixel is drawn by me, but using heavy reference from retro games.
Audio: Everything is created by me with JFXR.
Programming: 100% me with Game Maker Language
News of the Year 23 of our Lord:
11th of 8th: Ghost enemy, Skeleton enemy. Town, ruin. More buildings.
9th of 8th: Title and art changes, UI preparation.
4th of 8th: Sprite changes and additions. Time for a little break in dev.
3rd of 8th: Context sensitive UI messages, Door unlocking, Evil Trees
2nd of 8th: Buildings, Furniture, No Spawn Zone, Door, Interact, Select spell, Tree enemy
1st of 8th: Combat, Bridges, Water (dangerous), Menus
31st of 7th: Initial graphics, Player controller
Comments
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Is this an actual C64 game? How was it coded in (which engine?). Interested in how you did a loading screen like the actual loading screen from C64!
It's made in Game Maker and I'm just providing illusions that it's a C64 game. The loading screen is merely an animation to provide a more authentic ruse. :P I have made some games using BASIC language on C64 though, but I could not create this game with it. I don't do Assembly and with BASIC I can only create text-based adventures, which it is super good for.
The movement code is just one line like it is these days in GM with move and collide built-in function. Other than that the illusion comes from just the pixel art, not programming
would love to see it released on github as the controls just feel like a C64 game. Its like magick to me!